Product Design
CHALLENGE:
Did you take your Medicine? : Medication compliance Devic
CHALLENGE DESCRIPTION:
Less is More
How do you know when to take your medicine?
What are different ways to remind people when to take their pills?
Where do you keep your pills and keep them away from small children?
How do you make sure that medicine is only taken when it’s needed?
Medicine compliance is a huge issue today so what are ways that we can make taking your medication more fun and correctly.
Design a device that helps remind you to take your medicine at the right time, and reminds you that you already took medicine. This could be a device for you or your parents or your grandparents. Sometimes there are many different pills to be taken multiple times during the day. How can a device be created to show the user that they took their pills? How can it be designed to tell you when to take the pills? Can the device communicate to other family members what the medicine is and when to take it?
Can this be designed in a low tech “less is more” way with no electronics or battery’s? Can this be an improved pillbox but do more? How can other family members help? Could this be a fun device more like a game board? When you look at a checker board you can immediately see who is winning, what play to be made, and what the score is, in any language! Have you ever played the game Battleship? Or Chinese checkers? Or Mankala? Explore the game board idea. Develop a low tech medicine / counting / indication / dispensing device with drawings and create a story board for each of step by step ways the device works. The device must indicate time to take medicine, and it must indicate that the medicine was taken. It can hold medicine but this is not required.
MEDIA/SIZE REQUIREMENTS:
Deliverables
1-A full size or actual size model created in paper, cardboard, plastic or wood. Other simple materials will be helpful in explaining the concept.
2-Create a story board indicating step by step use to tell the story of how the object is to be used.
3-A user study and interview of a family member will be very helpful in identifying the user behavior which will provide insight, ideas and clues as to a successful concept
JUDGING CRITERIA:
Process Notebook • Present the process used in the development of the final image (your sketches and design work, paper models, photo documentation of your thinking process in a notebook). This includes images of what you are looking at for reference [ game boards and things, document what is already available on market, to determine what and how things are being used now. Photo-document scrapbook catalog/ internet images. Think of the following process: Identification of problem; What’s out there now[ Market research] ; Concept ideation[ sketches ]; Realization exploration of materials [Models] ; prototyping images of final concept.
CRITERIA
JUDGING
Final Models must be made in full size with care and have excellent craftsmanship. Drawing guides and reference materials will be made available to instructors [electronic files].
PROFESSIONAL:
GE Healthcare designers, Ryan Ramos, John Caruso MIAD, [email protected]
Did you take your Medicine? : Medication compliance Devic
CHALLENGE DESCRIPTION:
Less is More
How do you know when to take your medicine?
What are different ways to remind people when to take their pills?
Where do you keep your pills and keep them away from small children?
How do you make sure that medicine is only taken when it’s needed?
Medicine compliance is a huge issue today so what are ways that we can make taking your medication more fun and correctly.
- Approximately 125,000 people with treatable ailments die each year in the USA because they do not take their medication properly.
- Fourteen to 21% of patients never fill their original prescriptions.
- Sixty percent of all patients cannot identify their own medications.
- Thirty to 50% of all patients ignore or otherwise compromise instructions concerning their medication.
- Approximately one fourth of all nursing home admissions are related to improper self-administration of medicine.
- Twelve to 20% of patients take other people's medicines.
- Hospital costs due to patient noncompliance are estimated at $8.5 billion annually.
Design a device that helps remind you to take your medicine at the right time, and reminds you that you already took medicine. This could be a device for you or your parents or your grandparents. Sometimes there are many different pills to be taken multiple times during the day. How can a device be created to show the user that they took their pills? How can it be designed to tell you when to take the pills? Can the device communicate to other family members what the medicine is and when to take it?
Can this be designed in a low tech “less is more” way with no electronics or battery’s? Can this be an improved pillbox but do more? How can other family members help? Could this be a fun device more like a game board? When you look at a checker board you can immediately see who is winning, what play to be made, and what the score is, in any language! Have you ever played the game Battleship? Or Chinese checkers? Or Mankala? Explore the game board idea. Develop a low tech medicine / counting / indication / dispensing device with drawings and create a story board for each of step by step ways the device works. The device must indicate time to take medicine, and it must indicate that the medicine was taken. It can hold medicine but this is not required.
MEDIA/SIZE REQUIREMENTS:
Deliverables
1-A full size or actual size model created in paper, cardboard, plastic or wood. Other simple materials will be helpful in explaining the concept.
2-Create a story board indicating step by step use to tell the story of how the object is to be used.
3-A user study and interview of a family member will be very helpful in identifying the user behavior which will provide insight, ideas and clues as to a successful concept
JUDGING CRITERIA:
Process Notebook • Present the process used in the development of the final image (your sketches and design work, paper models, photo documentation of your thinking process in a notebook). This includes images of what you are looking at for reference [ game boards and things, document what is already available on market, to determine what and how things are being used now. Photo-document scrapbook catalog/ internet images. Think of the following process: Identification of problem; What’s out there now[ Market research] ; Concept ideation[ sketches ]; Realization exploration of materials [Models] ; prototyping images of final concept.
- Give a brief summary of your idea, how you use device and why.
- Show sketches drawings and ideas leading to the final choice.
- Final Models in full size
CRITERIA
- Personal experience research (readings, visits, interview, research the subject)
- Authentic work [integrity of original idea]
- Clarity and simplicity of design
- Cultural relevance: Does it solve a problem? Is it beautiful to look at
JUDGING
- Research and exploration of materials and function
- Expression of form simple construction
- Originality: originality of idea
- Aesthetics (elements and principles of art and design drawings)
- Problem solving; does it indicate medicine was taken, does it indicate when you have to take medicine, does it indicate the same thing to a caregiver?
- Presentation (neatness, craftsmanship did student make it multiple times to get it perfect?)
- Device must be innovative, have creative aesthetics, clear ergonomics and intuitive engineering.
- Presentation materials must be mounted neatly, be easy to read and be understood by audience.
Final Models must be made in full size with care and have excellent craftsmanship. Drawing guides and reference materials will be made available to instructors [electronic files].
PROFESSIONAL:
GE Healthcare designers, Ryan Ramos, John Caruso MIAD, [email protected]